A couple of months ago, I briefly previewed Wind-Up Knight, the new action game for Android (and soon, iOS) by Robot Invader. Well, it came out about a week ago, and the only reason I didn’t mention it then was that I didn’t really have anything to say. I didn’t expect that the first thing I’d have to say would be about their business model, which is really interesting. Continue reading Wind-up Knight In-App Purchases Synthesize Old and New
Almost a year ago, I posted about Jump Gate, an indie print-on-demand game that won last year’s GAMES 100 Game of the Year. Now, Jump Gate is getting a new edition professionally published through Schmidt Spiele, and called Space Mission. There will be some rules changes, according to the discussion on BoardGameGeek, to make it “tighter and more of a family strategy game.”
I like Jump Gate. Not to the extent of agreeing with GAMES that it was the best game of that year, but there’s no shame in that. The way it handles multiple uses for any given card is straightforward enough, but keeps the game flowing. And the core idea of juggling card collection for multiple scoring mechanisms (not unlike the same year’s 7 Wonders) is strong. I’ll be interested to see what they do with the new Space Mission version.
Kudos to indie designer Matt Worden on this milestone.Space Mission box copyright 2011, presumably by Schmidt Spiele. It is used here as part of commentary on the product.
GAMES Magazine has been doing an annual “GAMES 100” awards issue since 1980, with a “Game of the Year” since 1991. This year the nod has reportedly gone to Jump Gate, a self-published, print on demand title by Matt Worden.
Now, the GAMES awards have sometimes been a little idiosyncratic. But for a POD game like this to come out of nowhere and take the slot that last year went to Small World? That’s more than idiosyncratic; it’s shocking.
This bears further investigation. Oh, and the ever-prolific reviewer Tom Vasel quite liked it too, which seems a good place to start: