Just a quick announcement: the Fall 2011 Boston Cardboard Game Jam has posted its results page, with summaries of all five games and downloadable packages for (as of this writing) all but one.
Rik Eberhardt has also posted a design diary for his team’s game at the GAMBIT Game Lab blog, which I neglected to mention at the time.
Rolling Control is my team’s game from the Fall 2011 Boston Cardboard Game Jam. It’s a sort of dexterity/drafting/category dice game, with a commerce theme. Meaning what? Continue reading Rolling Control
Today’s project was finishing graphic design for Rolling Control, the game my team made at the Fall 2011 Cardboard Game Jam. I just want to say for the record that drawing railroad junctions is a pain in the rump.
Railroad track? No problem. Good tools exist for taking a repeating pattern and laying it along whatever curve you want (I used mostly Inkscape for the Rolling Control components). The problem is, at a junction, you can’t just overlay one track on the other, because you end up with railroad ties stacked on top of other railroad ties, which looks (A) fake and (B) busy. So it’s off to the Web to see how those things are really put together.
Luckily, there’s a fair amount of symmetry in the Rolling Control board (even after the asymmetries I threw in to avoid 3-way railroad junctions). So I did just portions of the board before mirror-imaging and rotating copies my labor intensive junctions into place.
I may be in a perfectionist frenzy, but I’m no hero.
I’ll save the detailed report-out on the Fall 2011 Boston Cardboard Jam for after I’ve posted the game materials themselves. I volunteered to act as scribe, so I’ll be sending that stuff to the organizers later this week, and I’ll link here.
The short summary is that we focused mainly on graphic design and thematic hooks to make the game easier for players to understand. We went with a commerce theme, which did a pretty good job of providing a scaffold to hang the game concepts on.
If you’re interested in following up further, the Flickr stream of the event is up, as is the Ustream video of the final presentations. Our project starts at the 20 minute mark.
I spent the whole day yesterday at the Fall 2011 Cardboard Jam. The theme for the jam is “Occupy,” whatever that word suggests to you.
I ended up joining a team with Jonathan Venezian and Ed Su. We interpreted the theme mechanically, taking cues from games (say, Acquire) where a stream of game pieces occupies the board, with play based on the structures that form. That served as the back end to a neat idea Jonathan wanted to work with in the dice/dexterity game area.
Overall, it’s going well. We had something playable quickly, and gravitated to a fairly simple but sound game (“simple” being the order of the day if you want to get in a lot of plays in the game jam format). By dinnertime the game was in fairly good shape, and we were all mentally exhausted. So we broke there.
The event starts up again bright and early this morning, and here I am up even earlier. Did I mention “exhausted?” Well, early to bed, early to rise.
Boston Game Jams is organizing their Fall 2011 Cardboard Jam this weekend, Oct. 8th and 9th. Our old friends the Singapore-MIT GAMBIT Game Lab are hosting.
Clearly, it is my destiny. Board game design is not exactly my comfort zone, which seems like all the more reason to go, however much impostor syndrome may be telling me otherwise.
If you’re interested, plenty of registrations are still available as of this writing.