I’ve had a busy week for a guy who thought he was still taking the summer off.
The other day, I was at the Singapore-MIT GAMBIT Game Lab to record a podcast. Matthew Weise invited Sara Verrilli, Laura Baldwin and me to talk about our work at Looking Glass. As we started, I wasn’t sure whether I’d remember bygone days well enough, but that doesn’t seem to have been a problem. We ended up chatting for a good hour and a half, so I imagine someone’s got a fair bit of editing to do. I’ll post here when I found out it’s online.
As I write this, I’m on my way to Manhattan, where I’ll be guest lecturing at Columbia for Prof. Yee’s class on Game Design and Production. My material is a talk on creativity exercises, based on stuff I’ve given before at GDC. Here on the train, I’m still in the process of adapting it to their syllabus, pulling out stuff I haven’t found useful, adding stuff I have, and generally punching up at least some of the tiresome bullet-list wrongdoing it originally committed.
I’m glad I took the opportunity to relax and get in better shape since my bout of gangrene in April (yeah, gangrene; it’s not as fun as it sounds). But I’d kind of forgotten the thrill of a good intellectual workout, too.