Tag Archives: Salta

First Playable

Well, that was quick. I had a playable version of Salta vs. an AI opponent done by the end of the day yesterday. Having not worked with plugging a .DLL into a GameMaker app before, I wasn’t sure how smoothly it would go the first time. It wasn’t trouble-free — GameMaker basically gives the same unhelpful “something went wrong” message for any problem interfacing with a .DLL — but all my errors were small, and quickly corrected. So now my computer player is bolted onto my GameMaker front end as intended. Continue reading First Playable

Program Jumps

Some C code for Salta AI
This is what game design looks like sometimes, when you have the luxury of also being able to program. That is a luxury I didn’t have yet last week, when I set out to discover just how rusty I really was. The answer: pretty darn rusty at first, but very quickly much less so. That was discouraging before it was very encouraging. There’s probably a message there about the correct response to discouragement. Continue reading Program Jumps

Feature Creep

Salta board
I’ve stumbled into another graphic redesign of a classic strategy game. I lay the blame on Schmittberger’s New Rules for Classic Games. Based on the marketing blurbs, I expected the book to be all game variants, but that’s not exactly so. Schmittberger also gets into regional variations on folk games (which is what got me thinking again about International Checkers) as well as lesser-known games that can be played using classic game parts. It’s this last category where I found Salta. Continue reading Feature Creep