Final Day at LookingGlass

It’s been just over 10 years since LookingGlass Studios went out of business, and I lost my first job in the game industry. My coworker Mike Chrzanowski (two-time coworker, actually, since he’s now at Vicarious Visions) videotaped the last day of business, and has just put it up on YouTube.

I can’t help but have a mixture of reactions, of course. I thought at the time that it was odd (and Mike is very often odd, usually in a good way), but I sure am glad now that he did it. Memory is such a hazy thing, and it’s good to see all of this again.

I don’t even remember helping to come up with that puzzle that Marc Leblanc mentions, the one where you have to take the severed head to the retina scanner. I always thought that puzzle was awfully clever, and now I know why!

I’m pretty sure that’s me in the background audio of Steve Pearsall’s shot, talking about how the then-unreleased Deus Ex was going. I’d just recently taken a week’s vacation down in Austin, and had spent some time visiting Ion Storm and giving them comments on the game. Hence my “Special Thanks” appearance in the game credits.

I was so damn young! I was so happy, even with what was going on, just to have shared it with people I liked and respected so well.





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