I’ve been reading The Kobold Guide to Board Game Design. I’ve been tie-dying shirts. I’ve been experimenting with GameMaker for the Mac, getting test libraries compiling in XCode, and making a simple version of Space Invaders in Scratch.
No single one of these things has turned into a project that was quite enough to write about. Either that, or I’m just having trouble writing lately. Could be both!

Here’s an entertaining failure case in my late-game pathfinding AI. As I’ve mentioned, after a certain point, the AI switches from a straight minimax strategy (carefully considering its moves vs. possible counter-moves) to a Djikstra’s Algorithm pathfinder with limited minimax elements. Which is to say, it tries to find ways to rearrange its own pieces to create clear paths to park its highest-priority pieces.
Only small changes in my 
Salta Champ version 1.0 is available in
Rolling Control is my team’s game from the Fall 2011 Boston Cardboard Game Jam. It’s a sort of dexterity/drafting/category dice game, with a commerce theme. Meaning what?
Getting my Salta AI now running in its own thread was the last major roadblock to having a presentable software project. And, while there’s a lot of stuff I’m still interested in doing, I’ve shipped way too many projects to imagine that I’ll ever consider it 100% done. After all, why should this be the first?