As of about 4 hours ago, the new record for highest-funded game project on Kickstarter.com is $171,805. Congratulations to Valley Games and D-Day Dice designer Emmanuel Aquin.
That is all.
As of about 4 hours ago, the new record for highest-funded game project on Kickstarter.com is $171,805. Congratulations to Valley Games and D-Day Dice designer Emmanuel Aquin.
That is all.
Flash Point: Fire Rescue is a new cooperative boardgame by Kevin Lanzing. Players take on the role of firefighters, and must collaborate to rescue trapped victims from a burning building. The Urban Structures expansion provides a new double-sided game board, including the High Rise, the most challenging building in the game. Having pulled out a victory on this board after a couple of false starts, I posted my strategy as an article on BoardGameGeek.com, which I’m cross-posting in its entirety here: Continue reading
I’ve been reading The Kobold Guide to Board Game Design. I’ve been tie-dying shirts. I’ve been experimenting with GameMaker for the Mac, getting test libraries compiling in XCode, and making a simple version of Space Invaders in Scratch.
No single one of these things has turned into a project that was quite enough to write about. Either that, or I’m just having trouble writing lately. Could be both!
As a print shop for boardgames, The Game Crafter has always had a fairly gaping hole in their service. They didn’t do boards. Yes, you read that right. Not what you would probably call boards, anyway. But that changed yesterday, with the addition of 18-inch quad-fold boards to their catalog.
I could pretend that I just whipped up a full-size Salta board today, but I won’t. This move was announced some time ago, so I had most of the graphic design ready to pull the trigger on.
With the annual Child’s Play drive just started (and I do encourage you to support their generous work) I wanted to mention a couple other gamers’ charities that merit your attention: The Spiel Foundation and the Jack Vasel Memorial Fund. Continue reading
I’m breaking with convention and not doing a Salta Champ update this week. Not that I haven’t worked on it, but it’s largely been refactoring my mostly-C code into proper C++. Which, aside from introducing a few (pleasantly few) typos that I’ve had to track down, isn’t too exciting from the outside.
It has been a good exercise, though, working yet more muscles that I hadn’t had a chance to stretch in a while.
A couple of months ago, I briefly previewed Wind-Up Knight, the new action game for Android (and soon, iOS) by Robot Invader. Well, it came out about a week ago, and the only reason I didn’t mention it then was that I didn’t really have anything to say. I didn’t expect that the first thing I’d have to say would be about their business model, which is really interesting. Continue reading
Here’s an entertaining failure case in my late-game pathfinding AI. As I’ve mentioned, after a certain point, the AI switches from a straight minimax strategy (carefully considering its moves vs. possible counter-moves) to a Djikstra’s Algorithm pathfinder with limited minimax elements. Which is to say, it tries to find ways to rearrange its own pieces to create clear paths to park its highest-priority pieces. Continue reading
Only small changes in my Salta Champ project this week, but I’ve made a habit of releasing every Friday and I’m not going to disappoint you now.
New in this version: Continue reading
The same day I was posting about the planned reprints of Merchant of Venus, friends of mine were clearing some games out of their shelves … including a copy of Merchant of Venus. One day earlier, and I would have had to turn it down and tell them how much those things were worth (in fact, I passed up a copy of Hamblen’s Magic Realm not so long ago for that reason). As it is, well, it’s a vintage game and much appreciated, but no longer one I’d have to feel guilty about accepting.
Of course, this does no good for the list of board games that I own but have not played, especially with Flash Point and the special edition of Glory to Rome already ordered, not to mention Risk: Legacy on the horizon. Keeping that under control is a project that’s been making negative progress.